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Thursday, June 30, 2016

Knight Custom 'Mech Preview & Lore

KNIGHT KNI-06J Battlemech Lore and Loadout 


The KNI-06J Knight Battlemech was first conceived in December 3050 as a counter to the ever growing threat of the Clan invasion. The ‘Mech design and concept was designed in the heart of the Draconis Combine, Luthien, at the famous Luthien Armor Works. The design was meant to play off of the success of the Star League’s now all but extinct Black Knight design, taking cues from the Black Knight’s energy heavy primary loadout. The technicians finally settled on the Knight’s namesake not just in honor of the design’s predecessor, but also the AC/5’s location on the Right Arm, that resembled a Lance used by the knights of old. 


A prototype of the Mech was first built and underwent combat trials piloted by the legendary Albert Benton later in May of 3051. In lieu of the Chassis’ successful combat tests, the design would see limited production and first see the heat of live battle in the year of 3052, against the onslaughts of Clan Ghost Bear, and in the defense of DCMS space from Inner Sphere factions, specifically the Lyran Commonwealth, the Federated Suns, and on the small border dividing House Kurita and House Marik. 


The design saw use throughout the remainder of the Clan invasion, and would see other other variants that would play on the ‘Mech’s strengths later in the wake of the Word of Blake’s Jihad. By this time, the chassis would see limited use throughout other factions in the Inner Sphere due to battlefield salvage, and later on production by other Inner Sphere factions. 


This would give yield to the alternate modified variants of the D6 including the KNI-06D a variant made and produced by the Lyran Commonwealth, the -06S, a Marik variant, and finally, the -78T produced by the Federated Suns. 


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Knight KNI-D6    Loadout 6/30/16

Class - Assault 

Tech level - 3050, Clan Invasion 

Faction: House Kurita, Inner Sphere 


**Note 1: Based off of the Stock AS7-D. Armor values identical to this ‘Mech** 

**Note 2: Design's loadout follows Standard BT naming conventions. RA stands for Right Arm, LL stands for Left Leg, and RT stands for Right Torso, and so on and so forth.** 

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Armaments Loc. Ammo    |  Equipment Loc. Notes

AC/5           RA 2 Tons      |   XL 370 CT Top Speed: 

4 MPL         LT     N/A       | 59.92 KPH

                   RT                 |  Double HS Eng. Total: 4 HS

2 ML           LA    N/A       |                                     2 HS

2 ERLL.      LT     N/A       |                                     2 HS

AMS           RT 1 Ton        |

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With the meat of the post out of the way, here is the rough copy of the Knight Battlemech as it stands as of now. I should have the final version inked by the end of the month, but I will shoot for the end of next week.



That's all for now, if You'd like to see the finished copy, hit up the email subscription form on the side of this page. It'd help me out alot.

Stay safe out there, and we'll see you in the next one.

Friday, June 10, 2016

Battlemech redesign - The Blitzkrieg

Heya, thought I'd take a wack at redesigning another of my favorite Battlemech designs from Battletech, the Blitzkrieg! 

On this design, their wasn't too much to fix mechanically speaking, i.e; minor fixes, such as making the mech able to torso twist. This is a common problem with older 'Mech designs and the Blitzkrieg cetainly isn't the worst offender by any means. (Nova... I'm looking at you.) 

In terms of astetic changes, one of the goals was to decrease the size of the AC20 and mount it in a more TRO accurate place. (Which Ironically I botched this aspect... Lol. I put the AC on the right torso when it should have been on the left torso. Twas an easy fix, as simple as flipping the image digitally.) 

Furthermore, I wanted to go for a more modern MWO astetic so most of the key areas are much blockier, while keeping the areas that make the 'Mech recognizable as a blitzkrieg. 

Any ways, that's enough talk, down to the meat of the post, the redesign! 






In other news, should have the Zaku II Thunderbolt Ver. from the previous post finished and uploaded soon, very soon. Just have to get to the store to get a literal Crap-ton of dull coat. Ain't nothin wrong with stockpiling, quaff? 

I should have a series of WIP posts for an MG GM that I am working on at the moment as well. 

As for now, stay tuned and we'll see you in the next one. As always, if you like what I do around here, make sure to subscribe via email to stay up to date with my latest ramblings. It'd help me out alot.